Kal is the son of Hans Kristoff, leader of New Age Laboratories who left the community in search of himself and adventure.A kind person who wants to heal others as much as he can but doesn't want to reveal his true history due to possible persecution he uses his nickname "Kal" and has chosen "Freelance Doctor" as his profession. This made him a popular doctor on the trade routes and allows him into most communities. His holistic and medical knowledge is extensive for as young as he is and he can be found most often at the local marketplace offering his services with a temporary "Free Clinic" tent he set up himself but is not in any location for more than a couple of days.
NAME: Dr. William "Kal" Kristoff
Age: 19
Sex: Male
Race:White
Class:Near Poverty
Profession: Healer
Disposition: Kind
Faction(s): Freelance
DESCRIPTION & BACKGROUND
Kal is the son of Hans Kristoff, leader of New Age Laboratories who left the community in search of himself and adventure.A kind person who wants to heal others as much as he can but doesn't want to reveal his true history due to possible persecution he uses his nickname "Kal" and has chosen "Freelance Doctor" as his profession. This made him a popular doctor on the trade routes and allows him into most communities. His holistic and medical knowledge is extensive for as young as he is and he can be found most often at the local marketplace offering his services with a temporary "Free Clinic" tent he set up himself but is not in any location for more than a couple of days.
HEALTH = 9
INITIATIVE = 7
DEFENSE = 3
SPEED = 11
WEAPONS = none
ARMOR = noneATTRIBUTES
Intelligence: 4
Wits: 3
Resolve: 4
Strength: 2
Dexterity: 3
Stamina: 4
Presence: 2
Manipulation: 2
Composure: 4
SKILLS
Mental
Academics : 0-5 (academic field)Computer : 0
Crafts : 0
Investigation : 0
Medicine : 5
Religion/Knowledge : 0-5 (depends)
Politics : 0
Scavenge:
Science: 0-5 (depends)
Physical
Athletics : 0Brawl : 0
Drive/Pilot : 0
Firearms : 0
Larceny : 0
Stealth : 0
Survival : 3
Weaponry: 0
Social
Animal ken : 0Empathy : 4
Intimidation : 0
Persuasion : 3
Socialize : 2
Streetwise : 0
Subterfuge: 0
MERITS (should not exceed 7)
Holistic awareness +3Meditative mind +1
Natural immunity +1
Quick healer +4
and
FLAWS
(list flaws here if any)